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E03 Gamification For the Planet · Environment

Gamification: Make environmental learning engaging and memorable

Growing Better Together means learning sustainability by playing.

Duration
2–3 hours
Audience
20–300 people
Venue
Indoor / Outdoor / online
Tier
Select · €€
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The activity at a glance

Gamification is a Select (€€) activity in the For the Planet pillar that helps companies make environmental learning engaging and memorable: it lasts 2–3 hours, is aimed at 20–300 people and contributes to SDGs 12, 13.

Why it works

  • Turns complex content into simple, engaging experiences
  • Increases active participation and message retention
  • Fosters learning through play for all ages
  • Generates spontaneous engagement and positive word of mouth
  • Makes sustainability fun, not just regulatory

What it includes

  • Design of environmental games/quizzes/gamified paths
  • Physical/digital game platform or kit
  • Facilitation during the activity
  • Leaderboards, prizes and final participation report

Delivery mode

  • Fully Customized fully tailored
  • Ready2Go ready-to-use format recommended
  • Co-created co-designed with your team

For the sustainability statement

What you can report with this activity.

Gamification contributes to SDGs 12, 13 and is reported through GRI disclosures 413-1, 306-2 and ESRS E5, E1. Main ESG dimension: environmental.

Sustainable Development Goals

  • 12 Responsible consumption and production
  • 13 Climate action

GRI Standards

  • GRI 413-1 Operations with local community engagement
  • GRI 306-2 Management of significant waste-related impacts

ESRS · CSRD

  • ESRS E5 Resource use and circular economy
  • ESRS E1 Climate change

ESG · Environmental

Reference frameworks: ESG, DE&I, SDG, Youth Goals.

Frequently asked questions

All about Gamification.

How long does Gamification (E03) last?

Duration: 2–3 hours. Audience: 20–300 people; venue: indoor / Outdoor / online. It is offered as Ready2Go (ready-to-use format) in the Select tier (€€).

Can Gamification be included in a sustainability statement?

Yes. Gamification contributes to SDG 12 (Responsible consumption and production), SDG 13 (Climate action); the reporting references are GRI 413-1 (Operations with local community engagement), GRI 306-2 (Management of significant waste-related impacts) and ESRS E5 (Resource use and circular economy), ESRS E1 (Climate change). Main ESG dimension: environmental.

What does Gamification include?

Design of environmental games/quizzes/gamified paths; Physical/digital game platform or kit; Facilitation during the activity; Leaderboards, prizes and final participation report.

What is the Impact Score of Gamification?

3.7 out of 5 (Kid Pass Impact Score, average of six dimensions). The highest value is engagement (5/5).

How much does Gamification cost?

It is in the Select tier (€€): a curated, valuable experience, structured and customisable. The quote is built after a first meeting.

Which activities pair well with Gamification?

To increase impact, the catalogue suggests pairing it with: Circular economy workshop/lab (E01), Green welfare seminars (E02).

Let’s talk

Bring Gamification to your company.

Tell us your goals, timing and territory: we will build the programme and the reporting plan with you.