E03 Gamification For the Planet · Environment
Gamification: Make environmental learning engaging and memorable
Growing Better Together means learning sustainability by playing.
- Duration
- 2–3 hours
- Audience
- 20–300 people
- Venue
- Indoor / Outdoor / online
- Tier
- Select · €€
The activity at a glance
Gamification is a Select (€€) activity in the For the Planet pillar that helps companies make environmental learning engaging and memorable: it lasts 2–3 hours, is aimed at 20–300 people and contributes to SDGs 12, 13.
Why it works
- Turns complex content into simple, engaging experiences
- Increases active participation and message retention
- Fosters learning through play for all ages
- Generates spontaneous engagement and positive word of mouth
- Makes sustainability fun, not just regulatory
What it includes
- Design of environmental games/quizzes/gamified paths
- Physical/digital game platform or kit
- Facilitation during the activity
- Leaderboards, prizes and final participation report
Delivery mode
- Fully Customized fully tailored
- Ready2Go ready-to-use format recommended
- Co-created co-designed with your team
For the sustainability statement
What you can report with this activity.
Gamification contributes to SDGs 12, 13 and is reported through GRI disclosures 413-1, 306-2 and ESRS E5, E1. Main ESG dimension: environmental.
Sustainable Development Goals
- 12 Responsible consumption and production
- 13 Climate action
GRI Standards
- GRI 413-1 Operations with local community engagement
- GRI 306-2 Management of significant waste-related impacts
ESRS · CSRD
- ESRS E5 Resource use and circular economy
- ESRS E1 Climate change
ESG · Environmental
Reference frameworks: ESG, DE&I, SDG, Youth Goals.
To maximise impact
Recommended pairings.
Frequently asked questions
All about Gamification.
How long does Gamification (E03) last?
Duration: 2–3 hours. Audience: 20–300 people; venue: indoor / Outdoor / online. It is offered as Ready2Go (ready-to-use format) in the Select tier (€€).
Can Gamification be included in a sustainability statement?
Yes. Gamification contributes to SDG 12 (Responsible consumption and production), SDG 13 (Climate action); the reporting references are GRI 413-1 (Operations with local community engagement), GRI 306-2 (Management of significant waste-related impacts) and ESRS E5 (Resource use and circular economy), ESRS E1 (Climate change). Main ESG dimension: environmental.
What does Gamification include?
Design of environmental games/quizzes/gamified paths; Physical/digital game platform or kit; Facilitation during the activity; Leaderboards, prizes and final participation report.
What is the Impact Score of Gamification?
3.7 out of 5 (Kid Pass Impact Score, average of six dimensions). The highest value is engagement (5/5).
How much does Gamification cost?
It is in the Select tier (€€): a curated, valuable experience, structured and customisable. The quote is built after a first meeting.
Which activities pair well with Gamification?
To increase impact, the catalogue suggests pairing it with: Circular economy workshop/lab (E01), Green welfare seminars (E02).
More For the Planet activities
Let’s talk
Bring Gamification to your company.
Tell us your goals, timing and territory: we will build the programme and the reporting plan with you.